[Tutorial] Science of leveling Ollie #3d #ollie #skateboarding - Druckversion

+- "Peanut" Skateboarding Community (http://peanut.bplaced.net)
+-- Forum: Skateboarding Mediathek (http://peanut.bplaced.net/forum-3.html)
+--- Forum: Videos (http://peanut.bplaced.net/forum-4.html)
+---- Forum: Tutorials (http://peanut.bplaced.net/forum-19.html)
+---- Thema: [Tutorial] Science of leveling Ollie #3d #ollie #skateboarding (/thread-203.html)



Science of leveling Ollie #3d #ollie #skateboarding - Finn - 28.06.2023



You can view 3D models from here:
https://whythetrick.io/how-to/science-of-leveling-an-ollie/

After being able to pop down the tail, leveling out your board is the next step. However, you can't simply push your front foot forward to level out your board. Instead, you have to pay attention to other components such as the use of your back foot and weight distribution. Let's scientifically break it down and learn how to level out your board efficiently.

-- Table of Contents --
0:00 Intro
0:37 Why you can't push the nose
1:46 How to pull up your back foot
3:15 The use of upper body
5:39 The use of feet
6:28 Landing

Please take a moment and try to study this in detail.
I'm trying to eliminate subjectivity from my explanation as much as possible by referring to scientific and physics theories. Please use my 3D models to solve your "why."

Related Videos:
Scientific analysis on flicks in kickflips with 3D models.


Factorization of Pop Shove-its. Break down of the trick and categorization of elements.


Physics behind backside 50-50: Why is it hard to lock in SCIENTIFICALLY??


#skateboarding
#ollie #basics
#howtoskate
#スケートボード
#オーリー
#3D
#blender
#three.js
#metaverse

Traditionally, skateboarding how-to videos have always been subjective and the majority of explanations are based on speakers' experiences.
To avoid relying on my personal experiences, please fully utilize the 3D models.

All skaters have different questions.
So that you can analyze skateboarding tricks in detail and solve your "whys," those 3D models are made fully interactive.

The 3D models feature these functions below:
- change camera angle
- adjust play speed
- change transparency
- display gridlines, etc.

Aside from that, I try to explain concepts of skateboarding tricks based on facts, calculations,  scientific and physics theories. I may make mistakes so please leave a comment if you find anything.

Angle icons created by Pixelmeetup - Flaticon
Sweating icons created by DinosoftLabs - Flaticon
Loss icons created by Freepik - Flaticon