[Tutorial] Factorization of Pop Shove-its Break down of the trick and categorization of element - Druckversion

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Factorization of Pop Shove-its Break down of the trick and categorization of element - Finn - 28.06.2023



You can view 3D models from here:
https://whythetrick.io/pop-shove-it/

Pop Shove-its are consist of different factors. Although explaining individual elements is something we could always do, it has also been blinding us from understanding the whole concept of the trick.

This time, we are not talking about how to land the trick. Instead, we are talking about the structure of the trick from the beginning, so that we can fully understand the science behind it.

Please take a moment and try to study this in detail.
I'm trying to eliminate subjectivity from my explanation as much as possible by referring to scientific and physics theories. Please use my 3D models to solve your "why."

#skateboarding
#shove-it #shuvit
#blender
#three.js

Traditionally, skateboarding how-to videos have always been subjective and the majority of explanations are based on speakers' experiences.
To avoid relying on my personal experiences, please fully utilize the 3D models.

All skaters have different questions.
So that you can analyze skateboarding tricks in detail and solve your "whys," those 3D models are made fully interactive.

The 3D models feature these functions below:
- change camera angle
- adjust play speed
- change transparency
- display gridlines, etc.

Aside from that, I try to explain concepts of skateboarding tricks based on facts, calculations,  scientific and physics theories. I may make mistakes so please leave a comment if you find anything.